Church of Nature's Unity
A unification of various faiths of Nature and
their followers, churches and druidic
organisations, by a company of diverse Exodites
(known as the Peacemakers) working together
closely with the Overseers, Eilistraeen
supporters, Wild Elf chieftains and the Dwarf
Clans.
The church was formed as part
of the creation of the city of Sanctuary during
the recent Age of War, a time of conflict
between Drakenreich and Tyrfane that threatened
to destroy or absorb everything that lay between
them.
The
Abbey of Nature's Unity, the result of
Dwarves, Eilistraeen Drow and Druids working
together
It was this church that unified
the various factions of the forest and mountains
into a military that was able to force an end to
the war.
This included instituting the
borders of a third nation, Sylvania, to divide
Drakenreich and Tyrfane, and then working with
the Overseers to create the Grand Council in the
city of Hub, to maintain the peace between the
nations.
The instituting of the
Sanctuary Circle to maintain the unification of
the factions of Sylvania seemed almost like an
after-thought and is still very much a
work-in-progress. Most factions seem all too
keen to fall back into independence and the
feuding that comes with it, even as tensions
between Drakenreich and Tyrfane are once again
on the rise.
Dwarf Clans
The most militant factions of the central
region of the Mirror Plane are the Dwarf clans,
loosely united as the Dwarf Kingdoms in the
South's Icepath Mountains.
The Dwarves have successfully
beaten back Giants into the Upperdark. They have
kept Lolth's minions from rising out of the
Underdark, and aided Eilistraeen Drow in
securing their own territory, establishing
underdark settlements and enclaves throughout
Sylvania.
The Dwarves have secured
Halfling merchant trade-routes against wild elf
and Gruumsh barabarian raids, and continue to
confront and reduce the usual norm of racism
towards themselves and their allies across
the Mirror Plane.
A Kingdoms
Guard on duty
Enclaves of Eilistraee
Protecting Army of Sylvania
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The Sanctuary Circle
Sylvania's parliament meets in full on
the last day of each month in the Tower of the
Sanctuary Circle. This can appear to be a
chaotic affair, as each faction has one or more
benches allocated to it, depending on the
population they (claim to) represent.
Governing policy is typically
decided by a majority vote, although edicts from
the Church of Nature's Unity will normally go
unchallenged. And will often be ignored by those
factions that disagree with them anyway.
The Meeting
Hall within the
Tower of the Sanctuary Circle
Sanctuary Defenders
An elite militia who are responsible for law and
order and the defence of Sanctuary and the
surrounding region of forests that encircle it.
The Defenders are a diverse
martial order of Dwarfs, Drow and other Elves
all sworn to the protection of the town and the
meeting members of the Sanctuary Circle.
Sanctuary
Defenders keeping the town trouble-free
Sylvania Rangers Company
This organisation's remit is a much more
nation-encompassing one than that of the Sanctuary
Defenders and the membership less diverse.
A small number of drow focus on
patrols in Sylvania's Upperdark, working
alongside a smaller number of Dwarves to locate
and deal with threats to the Eilistraeen
settlements below.
Forest and jungle patrols are
the focus of the majority of the company, a
mixture of wood and wild elves, the latter often
considered outcasts of their tribes who have
abandoned their traditional duties.
The company does not range far
South, as the Icepath Rangers, its
membership all dwarves, focus their efforts on
the treacherous icy Southern mountains.
Wild Elf Tribes
Traditional settlements beyond Sanctuary and
the Dwarven mountain holds are few and far
between in Sylvania. The largest segment of the
nation's population is that of the many wild-elf
tribes spread throughout the forests, and to a
lesser extent, the jungle on the border of
Sylvania and Drakenreich.
These tribes feud often and
some are outright hostile towards anyone who
isn't a member of the tribe. However, when it is
necessary, the ranks of the Protecting Army
of Sylvania will mostly be filled by these
same wild-elves working together.
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